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ATC Turbo: the fast variant of Around the Clock · Score Darts
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ATC Turbo: when a double sends you two numbers ahead

ATC Turbo speeds up Around the Clock: single = +1, double = +2, triple = +3. Rules, worked example, why it's a great multiplier-training mode.

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Around the Clock is a long-standing training classic for darts - but many players find it drags on. The Turbo variant keeps the same course (1 through 20 then the Bull) while rewarding accuracy: a double jumps you two numbers forward, a triple jumps you three. Result: games that finish twice as fast, and a genuine multipliers workout.

Contents

  1. Standard ATC rules recap
  2. How the Turbo rule works
  3. Concrete example
  4. Why train this way?
  5. The other ATC variants

Standard ATC rules recap

In classic Around the Clock, each player must hit every number in order - 1, 2, 3, ..., 20 - then finish on the Bull. Each turn is 3 darts. You move to the next number as soon as you hit the current one, no matter the multiplier (single, double or triple). First to finish wins.

The catch with the standard mode

It's brilliant for learning to aim across the whole board, but a full game between two players often runs 20-30 minutes. Worse, the reward for a well-placed shot (a triple bang on the target) is the same as a single - which drains a bit of the satisfaction of a precise throw.

How the Turbo rule works

The core rule fits in one line: the multiplier you hit on the current number is the number of positions you advance.

HitAdvance
Single on the current number+1 (same as standard)
Double on the current number+2
Triple on the current number+3
Anything elseNothing

Bull-finish rule: if a double or triple would send you past 20, you're clamped down to the Bull. The game always ends on the Bull - no shortcuts.

The Bull itself doesn't get Turbo

The Turbo bonus only applies to numbers 1 through 20. Once on the Bull, a single Bull or a Bull's Eye finishes the game according to the chosen setting (Single Bull or Bull's Eye required) - same as standard.

Concrete example

Here's the opening throw of a player starting on 1:

  1. Dart 1: triple 1 → +3 → the player is now on 4
  2. Dart 2: double 4 → +2 → the player is on 6
  3. Dart 3: single 6 → +1 → the player is on 7

In three darts, the player has moved 6 positions (1 → 7). In standard ATC he'd have moved 3. Very different pacing.

Note: dart 2 already targets the 4, not the 1. Live adaptation - the moment a dart advances you, the next number becomes the new target for the remaining darts of the throw.

Why train this way?

Turbo isn't just a "quick" variant. It's a proper training tool.

Rewards doubles and triples

In standard mode, aiming for the double 7 gives you nothing more than aiming for the single 7. Result: nobody practises the multiplier rings during an ATC. Turbo changes that - the double is worth two positions, so every dart becomes a decision: play safe (single) or go for the multiplier?

Better preparation for Cricket and 501

501 is mostly triple-based (T20 for scoring, T19 as backup, doubles for finishing). Cricket demands triples on 20/19/18/17/16/15. Training in Turbo, you build the habit of targeting the multiplier rings on every number - and it shows up in your regular games.

The other ATC variants in Score Darts

Score Darts offers four ATC progression variants, mutually exclusive:

VariantHow you advanceTypical duration
StandardAny hit on the current number20-30 min (2 players)
Doubles onlyOnly doubles advance you45-60 min (hard)
Triples onlyOnly triples advance you60+ min (very hard)
TurboSingle = +1, double = +2, triple = +310-15 min (2 players)

The "Bull's Eye required to finish" option can be combined with any variant (by default, a single Bull is enough to win).

Where to play

The Turbo variant is available inside the Around the Clock mode on Score Darts (web + iOS + Android). Simply tick "Turbo (multiplier bonus)" when creating the game. Works solo, multi-player and team.

Head over to score-darts.com to jump in.

More modes worth exploring

  • Full tour of dart variants
  • Yahtzee darts, the other strategic mode
  • Improve at darts: method and drills

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